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Sony’s most recent State of Play: Street Fighter 6 Final Fantasy XVI, new PC port

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Sony’s most recent State of Play: Street Fighter 6 Final Fantasy XVI, new PC port

The new Chun-Li looks amazing

More big teases about PlayStation VR2, even though it doesn’t have an official release date.


We knew Sony was bullish about PC game launches in 2022, but we didn't think Spider-Man would be included. Great news for PC gamers.

Enlarge / We knew Sony was bullish about PC game launches in 2022, but we didn’t think Spider-Man would be included. This is great news for PC gamers.

Sony / Insomniac / Nixxes

On Thursday, Sony’s latest game-filled “State of Play” presentation included fantastic news for PC gamers: Its critically acclaimed Marvel’s Spider-Man is coming to Windows PCs on August 12. The news arrived shortly after a leak suggesting that Returnal and Sackboy: A Big Adventure are not only coming to PC this year as well but will include toggles to make them look and perform better than the PlayStation 5 versions.

The event was jam-packed with impressive-looking new games, though most of them have 2023 release dates (and everything shown on the upcoming PlayStation VR2 platform is thus far undated, as the new peripheral doesn’t have a release date). We, PC gamers, want to get started with PC-specific news.

Why Sony’s PC bullishness makes us believe today’s leak

Marvel’s Spider-Man launched on PlayStation 4 and PS4 Pro in September 2018 and landed near the top of our favorite games of that year. We are shocked to see that the port will be available on PC thanks to Nixxes, an established development studio who has made some of the most successful console-to-PC ports in the past decade. Sony acquired Nixxes in early 2021, but up until today, that acquisition hadn’t yet borne fruit, as Sony’s other recent Windows game releases didn’t credit Nixxes in any way.

Though the State of Play presentation didn’t mention it, Sony has since confirmed on PlayStation Blog that 2020’s Marvel’s Spider-Man: Miles Morales will also launch on PC by the end of 2022. It’s not surprising, as the semi-sequel shares many of the same elements and engine. However, it will launch on PC by the end of . Today’s news confirms that both PS5 and PC versions of the ray-traced reflections will be available on PC.

  • There have been leaked PC settings that are supposedly legitimate for Returnal, which is currently an exclusive PS5 game.

  • There have been leaked PC settings that are supposedly legitimate for Returnal, which is currently an exclusive PS5 game.

Shortly before the YouTube presentation went live, a leaker published supposed menu images from two other PlayStation games’ PC versions. The games in question, Returnal and Sackboy, have already been loudly rumored to launch shortly on Windows PCs. While there’s a chance the leak’s images have been faked, the images pertaining to Sackboy have been vetted by at least one well-regarded Reddit community’s moderators.

  • There have been leaked PC settings menus that were supposedly authentic for Sackboy, a PS5/PS4 exclusive.

  • There have been leaked PC settings menus that were allegedly legitimate for Sackboy, a PS5/PS4 exclusive.

The legitimacy of these leaked images would not be surprising, given Sony’s recent track record on solid PC ports and its statements last week about PC game sales revenue. The company projected a 375 percent jump in PC game sales year-over-year between FY 2021 and FY 2022–and it’s going to need no less than five new PC game launches, each selling gangbusters, to reach that target. (I’m estimating more Sony PC game launches over the next year than that, including games that debut on PC, based on my calculations.) Ars Technica had yet to receive any answers from Sony representatives regarding the legitimacy of the leak as of press time.

Why today’s leaked PC ports will look better than on PS5

Thursday’s images included toggles for “ray tracing,” which neither game includes on their original PlayStation 5 versions. Returnal‘s PC menus point to “ray-traced reflections,” which, if other games are any indication, will allow specific surfaces in the game to reflect light more naturally, as opposed to leaning on classic tricks like Screen Space Reflections (SSR). Both PC games will support ray traced shadows. This is a less expensive computational option and allows for more light-bounce data to draw shadows.

In great news, both games will support arbitrary frame rate maximums, allowing players to exceed the 60 fps maximum for each on PS5. Returnal‘s PC port also includes automatic resolution scaling as an option for moments when the frame rate might dip. We do not have confirmation whether either port will support Nvidia’s popular image reconstruction technique dubbed Deep Learning Super Sampling (DLSS). The latter is a must-have for anyone who wishes to use ray-tracing effects with Nvidia GPUs. They will likely require help to maintain performative frame rates while expensive effects are turned on. DLSS generally renders fewer pixels, while achieving a high level of pixel density and antialiasing.

Each game also includes several sliders for effects detail and intensity, resembling the menus seen in other Unreal Engine 4 games on PC–which is unsurprising, given that both games’ PS5 versions were made in Unreal Engine 4, as well. That’s great news for high-end systems and anyone who dreams of scaling these games on low-end machines like the portable Steam Deck.

As a personal aside, I highly recommend both games. Sackboy has proven to be a lasting option as one of the best co-op platforming games of the past five years, and I regret not getting it into that year’s “best games of 2020” feature. Returnal has only gotten better since its initial PS5 launch, thanks to much-needed bug fixes and fantastic new features.

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Nothing announces official launch date for new Ear (stick) AirPods alternatives

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Nothing announces official launch date for new Ear (stick) AirPods alternatives
Nothing Ear (stick) held by a model on white background



(Image credit: Nothing )

True to form, Nothing has just announced the full reveal date for its upcoming audio product, Ear (stick). 

So, an announcement about an announcement. You’ve got to hand it to Carl Pei’s marketing department, they never miss a trick.

What we’re saying is that although we still have ‘nothing’ conclusive about the features, pricing or release date for the Ear (stick) except an image of another model holding them (and we’ve seen plenty of those traipsing down the catwalk recently), we do have a date – the day when we’ll be granted official access to this information. 

That day is October 26. Nothing assures us that on this day we’ll be able to find out everything, including pricing and product specifications, during the online Ear (stick) Reveal, at 3PM BST (which is 10AM ET, or 1AM on Wednesday if you’re in Sydney, Australia) on nothing.tech (opens in new tab)

Any further information? A little. Nothing calls the Ear (stick), which is now the product’s official name, “the next generation of Nothing sound technology”, and its “most advanced audio product yet”. 

But that’s not all! Apparently, Ear (stick) are “half in-ear true wireless earbuds that balance supreme comfort with exceptional sound, made not to be felt when in use. They’re feather-light with an ergonomic design that’s moulded to your ears. Delivered in a unique charging case, inspired by classic cosmetic silhouettes, and compactly formed to simply glide into pockets.” 

Opinion: I need more than a lipstick-style case

Nothing Ear (stick) – official leaked renders pic.twitter.com/FrhKmRttmiOctober 1, 2022

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It’s no secret that I want Nothing’s earbuds to succeed in world dominated by AirPods; who doesn’t love a plucky, eccentric underdog? 

But in order to become some of the best true wireless earbuds on the market, there is room for improvement over the Nothing Ear 1, the company’s inaugural earbuds. 

Aside from this official ‘news’ from Nothing, leaked images and videos of the Ear (stick) have been springing up all over the internet (thank you, developer Kuba Wojciechowski) and they depict earbuds that look largely unchanged, which is a shame. 

For me, the focus needs to shift from gimmicks such as a cylindrical case with a red section at the end which twists up like a lipstick. Don’t get me wrong, I love a bit of theater, but only if the sound coming from the earbuds themselves is top dog. 

As the natural companions for the Nothing Phone 1, it makes sense for the Ear (stick) to take a place similar to that of Apple’s AirPods 3, where the flagship Ear (1) sit alongside the AirPods Pro 2 as a flagship offering. 

See, that lipstick case shape likely will not support wireless charging. That and the rumored lack of ANC means the Ear (stick) is probably arriving as the more affordable option in Nothing’s ouevre. 

For now, we sit tight until October 26. 

Becky is a senior staff writer at TechRadar (which she has been assured refers to expertise rather than age) focusing on all things audio. Before joining the team, she spent three years at What Hi-Fi? testing and reviewing everything from wallet-friendly wireless earbuds to huge high-end sound systems. Prior to gaining her MA in Journalism in 2018, Becky freelanced as an arts critic alongside a 22-year career as a professional dancer and aerialist – any love of dance starts with a love of music. Becky has previously contributed to Stuff, FourFourTwo and The Stage. When not writing, she can still be found throwing shapes in a dance studio, these days with varying degrees of success.  

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YouTube could make 4K videos exclusive to Premium subscribers

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YouTube could make 4K videos exclusive to Premium subscribers
Woman watching YouTube on mobile phone screen



(Image credit: Shutterstock / Kicking Studio)

You might soon have to buy YouTube Premium to watch 4K YouTube videos, a new user test suggests.

According to a Reddit thread (opens in new tab) highlighted on Twitter by leaker Alvin (opens in new tab), several non-Premium YouTube users have reported seeing 4K resolution (and higher) video options limited to YouTube Premium subscribers on their iOS devices. For these individuals, videos are currently only available to stream in up to 1440p (QHD) resolution.

The apparent experiment only seems to be affecting a handful of YouTube users for now, but it suggests owner Google is toying with the idea of implementing a site-wide paywall for access to high-quality video in the future.

So, after testing up to 12 ads on YouTube for non-Premium users, now some users reported that they also have to get a Premium account just to watch videos in 4K. pic.twitter.com/jJodoAxeDpOctober 1, 2022

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It’s no secret that Google has been searching for new ways to monetize its YouTube platform in recent months. In September, the company introduced five unskippable ads for some YouTube users as part of a separate test – an unexpected development that, naturally, didn’t go down well with much of the YouTube community. 

A resolution paywall seems a more palatable approach from Google. While annoying, the change isn’t likely to provoke the same level of ire from non-paying YouTube users as excessive ads, given that many smartphones still max out at QHD resolution anyway. 

Of course, if it encourages those who do care about high-resolution viewing to invest in the platform’s Premium subscription package, it may also be more lucrative for Google. After all, YouTube Premium, which offers ad-free viewing, background playback and the ability to download videos for offline use, currently costs $11.99 / £11.99 / AU$14.99 per month.

Suffice to say, the subscription service hasn’t taken off in quite the way Google would’ve hoped since its launch in 2014. Only around 50 million users are currently signed up to YouTube Premium, while something close to 2 billion people actively use YouTube on a monthly basis. 

Might the addition of 4K video into Premium’s perk package bump up that number? Only time will tell. We’ll be keeping an eye on our own YouTube account to see whether this resolution paywall becomes permanent in the coming months.

Axel is a London-based staff writer at TechRadar, reporting on everything from the newest movies to latest Apple developments as part of the site’s daily news output. Having previously written for publications including Esquire and FourFourTwo, Axel is well-versed in the applications of technology beyond the desktop, and his coverage extends from general reporting and analysis to in-depth interviews and opinion. 

Axel studied for a degree in English Literature at the University of Warwick before joining TechRadar in 2020, where he then earned a gold standard NCTJ qualification as part of the company’s inaugural digital training scheme. 

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Europe sets deadline for USB-C charging for (almost) all laptops

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Europe sets deadline for USB-C charging for (almost) all laptops

USB-C als Ladestandard in der EU

Mundissima / Shutterstock


Author: Michael Crider
, Staff Writer

Michael is a former graphic designer who’s been building and tweaking desktop computers for longer than he cares to admit. His interests include folk music, football, science fiction, and salsa verde, in no particular order.

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